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Nimeshi706

: Export MassFX simulation with FBX problem So I've create a simple scene in 3ds MAX with a box and a rectangle with Garment Maker Modifier: Then I apply MassFX Rigid Body Modifier to the box,

@Nimeshi706

Posted in: #3dsMax #Export

So I've create a simple scene in 3ds MAX with a box and a rectangle with Garment Maker Modifier:

Then I apply MassFX Rigid Body Modifier to the box, setting it as a dynamic object:


To complete my scene, I apply mCloth Modifier to my rectangle, leaving default settings:

To start simulation I press Start Simulation Button in the MassFX Toolbar:


Finally, I want to export this scene using FBX.
To achieve this, I ****bake** all** the animation by pressing Bake All button (not Bake Selected, but Bake All):



Then I export the whole scene as FBX file. The following FBX Export Window shows up:

I make sure that i clicked the the Animation and Bake Animation checkboxes and click OK. It takes my computer suspiciously small amount of time to export.

To check if the exported file is fine, i open it in FBX Review program, but no cloth simulation is animated when I press play button.

P.s. It is only about simulated objects , dynamic ones work fine.

Is there any way of exporting scene WITH simulation?
Thanks in advance

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@Mendez620

export it as objSequence ............

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@Cugini998

The simulation is something your application does. This is part of the code of your software, it does not export. The part that runs your simulation is called a solver. There exists a possiblity that your target provides a solver. FBX just does not have containers to move this info. In general exporting a simulation is more complex than geometry or animation, because its harder to have consensus how things should work.

This does not mean it could not work, its just harder to get it to work. Its alsi a politics issue as well as a technical issue.

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