: Learning 3D design for cover art? Where should I start? I'm looking to find more of creative control and create cover art for my projects. I have always been fascinated with 3D design and
I'm looking to find more of creative control and create cover art for my projects. I have always been fascinated with 3D design and it's relevance in these rapid tech times. I'm attracted to the futuristic grey human bodies, grids, and weird texture aesthetics.. I assumed the software I needed would be diffrent compared to those who make their images turn to life like video games.
Wondering what software I should learn to master?
What tutorials are best for me?
Any sort of relevant material please push it my way.
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You might be surprised, but the same tools used for video game development could work for you, depending on what you're looking to do. The heavy hitters are Maya and 3DS Max. Both are from Autodesk with free trials available. There are an endless supply of free tutorial series available on YouTube to help get you started.
If you're looking for something a little less robust, Sketchup is a really good easy-to-learn resource for simple 3D shape building. A lot of concept artists I work with will use it to help with composition of 3D space in their scenes. You can set up your scene really quickly, save it out as an image, and and then paint over it in Photoshop (or however it might best fit into your personal process). It's free to use.
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