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Jennifer810

: What methods exist for determining if a font is similar or derivative work? I've always assumed that the vector outlines contained in a font file are essentially mathematical formulas describing

@Jennifer810

Posted in: #FontDesign #Interpolation #SoftwareRecommendation #Typography #Vector

I've always assumed that the vector outlines contained in a font file are essentially mathematical formulas describing each of those shapes; and that no matter how similar two fonts might appear, the combination of characteristics (proportions, contours, angles, spacing, etc) results in a vector equation revealing more differences than the eye might be able to decipher. I don't know how accurate this is, but as I am familiar with the concept of vectors in algebra, it seems that it should at least be possible to tell if a given font was produced by altering the outlines of a paid font whose EULA forbade such alterations.

Now that live typographic interpolation and parametric fonts are being used in web browsers, and foundries are able to create enormous font families extrapolated from as little as one master, I wonder how difficult it will become to tell original work from derivative work. By derivative I mean originating from the same digital source.

My becoming a typographer was born of a need for a typeface for projects when nothing in existence seemed to fit. So I am asking as an artist, out of curiosity ... not as a crybaby complaining that someone stole my shapes, er, intellectual property. Plagiarism offends me more than capitalism or piracy combined, because of the sheer lack of imagination.

So my question has two parts:


What methods exist for determining the similarity or difference of fonts?
How do they function? Specifically, can they measure both qualitative and quantitative changes to the original's outlines? Some seem to assume that making a font slightly heavier means the outlines are unique, but as math based shapes, I would expect that the bulk of the equation is proportionally identical, even if the glyphs have grown along one axis.

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@Holmes874

Copyright is a gray area in general in that what is or is not an infringement is usually decided on a case-by-case basis. So there's always some level of subjectivity to it.

With typefaces, it gets even weirder--especially in the US--where letterforms, themselves, can not be copyrighted.

And then there's the very muddy areas of 'homages' and 'inspired by' releases. A lot of typefaces released are based on historical typefaces--or even more contemporary faces--and is part of the selling/marketing of said typeface.

That said, compute code can be copyrighted. So, to answer your question from a technical standpoint, some judge would have to compare two sets of code and decide if there is enough similarities to consider it derivative.

As with most issues of copyright, the 'method' used to determine whether something is derivative or not is 'going to court'.

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@Vandalay110

Simply put technically your question is hard to answer. There is no surefire way of doing this. Offsetting a font may change the number and location of points and the points can be re-parametrized. Different tools may choose to do this differently.



Image 1: Offsetting (here non-uniformly done). Does not preserve the number of points.

This feature makes it hard to match the fonts. While adding points in each glyph can be somehow handled its really hard. If you really need to be forensically accurate you can draw the actual tangent of the curvature (the curvature stays much more similar but thisis not equal to the tangent points position) and compare those endpoints. But if the person fixed things after offset then you don't have much to go on on the outline data.

Personally I would for legal and amount of work reasons check to see the kerning table. Or possibly any of the other features not in the outline and see how similar that is. Because that is easy (also check for uniform offsets), and fast to do. Hiding and redoing the kerning table is hideously hard and slow to do anew. If they have in fact done that your on thin ice anyway. Also you could encode your font is a peculiar order, if they have the same order they are quite easily caught.

Legaly, you may or may not have a case. See some jurisdictions do not give copyright to the font outlines per see*, while others give them really good protection. Yes, copyright is totally wacky, some things can not be copyrighted, although the font program has copyright. For example if I make a technical drawing of a chair I don't get a IP on it, though I can in some cases submit for patent protection. Even though So there might not be any IP to defend.

So you need to talk with a lawyer, since you are not saying your locale.

* Like United States of America

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@Goswami567

I can't say for sure what methods are used by the large font outlets to combat derivative work, though I imagine it begins with manual scrutiny. But even the most sophisticated methods could never be foolproof.

Essentially, because it is legally permissible in the USA to trace another person's font by hand and digitize that tracing (but please check the legality yourself, with a lawyer), an unscrupulous person could create an automated tool to simulate that process, complete with minor distortions of contour and substantially different control points, slightly different spacing, different metrics, differently-ordered tables, etc.

Even with all these differences, and depending on the tracing algorithm, it's conceivable that statistical methods could be used to determine if the differences resulted from artificially generated noise or from a manual tracing process; but this would be mathematically difficult to achieve and relatively easy to defeat.

Creating automated derivatives is illegal in the US, but proving that the new font was an automated ripoff would be impossible, if the person was thorough in covering their tracks.

Creating such a tool seems like an awful lot of work that could instead be spent on creating original designs. And it's a dangerous gambit. Any accidental traces left from the original could prove the person's guilt. If they were churning out a lot of fonts, a court might simply conclude that creating them all by hand was clearly impossible, and they must therefore be ripoffs. And an aggrieved company could ruin the person through drawn-out litigation, even if their case was ultimately unprovable.

Basically, it's better for everyone when people play nice.

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