: I currently work as a UX/UI designer and my boss (a back-end developer) doesn't trust my decisions and acts as if he needs a Production Artist I find myself in need of some career advice.
I find myself in need of some career advice. I work in a small, purposefully-secluded web development department inside a larger company. Everyone else on the team is a front-end or back-end developer and profess themselves misanthropes who don't know a lick about design. Yet, when I try to do my job (design customer interactions with the site, address their reported pain points, research better solutions, address business performance issues, just generally make the site easier on the eyes) I'm fought at every turn. I'll present my boss with research (from data-driven places like www.nngroup.com/) have him agree with me, and then overhear him the next day approving fundamental changes a developer wants to make to make it easier to code. I've talked to him in private, walked through research articles and google analytic with him but nothing ever changes, no matter how many time he agrees. He also Photoshops my mock-ups and draws (frankly, stupid) wire-frames and expects me to "make them pretty", getting frustrated when I don't create "What he had in mind".
The environment is also toxic. I've been yelled and cursed at (My boss only addressed the issue after I got HR involved). Co-workers are hostile to one-another and insult and argue with each other (for fun?). I've had co-workers watch videos of people being shot to death on max volume (with racist commentary). On top of that, I am the newest, the youngest, and the only woman in the department.
My question is this: This is my first UX job, a field in which I am quite interested. I have only been there 8 months. Should I stick it out for the "minimum" year or should I move on? My previous jobs were mostly college temp jobs and I don't want to look like a jumper, but nothing I design actually gets implemented and I can't put any of my pre-ruined work up from this job because it's proprietary. What should I do?
More posts by @XinRu324
6 Comments
Sorted by latest first Latest Oldest Best
Having worked in a number of companies and championed UX I have found a mix between people that get UX and the old school die hard always done it this way 20 years plus monolith block. The latter will expend lots of effort to discredit you primarily because they do not have the skills to understand UX and see UX as career limiting for them!
So bring it on, stand by you principles. You will get support from others and carry promoting UX and gradually you will win. But beware, the dinosaurs will stomp around and try to discredit you until the UX meteor hits them between the eyes and they face extinction.
PLEASE NOTE — These are my personal opinions and are not connected with any specific company that I have been employed by in my career.
I'll be honest, that I've not read through every article, but here is my 5 cents.
I have a weird relationship with stakeholders. They LOVE what I do. I problem solve, talk to product owners about design. I make separate presentations to communicate design concepts to them, because I'm a big believer that different people need different communication techniques and learn things in different ways. So although it means I create a lot of documents I get things done quickly, I inform people, and make it easy for different stakeholders to understand the problem.
I.e. a product owner has a different information need to a developer, so I firmly believe you need to use a different tone of voice at different times in this instance.
But my BOSS HATES THIS, because she'd rather we always stick to a very rigid templates.
I partly understand this because it makes sense that in a company you have a quick way that people can pick up a document and read it quickly. BUT, where that breaks down is when you have a new problem to resolve that the template doesn't really work, and you don't feel comfortable working with the template. So going off piste is the only way to go.
But like I say my Boss hates this and will give me 30 minutes of grief because I sent something to a stakeholder in a plain PowerPoint file, when she is very precious about visio docs.
I can now semi laugh it off, because I know for a fact that there is no way she even looked at the PowerPoint, so its quite funny how she will give me grief about a PowerPoint she never read ;-).
But I'm seeing a lot of MOVE & Jump Ship. Okay one danger with this is that **Everywhere you go in the UX and design community ** you will come across something thats a bit of a [ insert insult here ].
So :
Stick it out
Make friends and have a mini rant at the [ insert insult
here ]'s
Keep, scan everything you work on knowing it will make a
great portfolio piece Keep your portfolio up to date
Develop a thick skin
Learn how to cope with and manage the [ insult ]'s and in my case I'm learning to manage my own manager.
Avoid, job hopping
Keep specific notes of when you were undermined
I'll also be honest, things won't change over night. Because people have all picked up bad habits. Explain route causes. You'll still get blamed for issues and experiences, but that is down more to the other person and not you. But show clearly where things go wrong.
A bit late but - use all that rejected/changed information in your portfolio, they are giving you great material. When job searching (because there is no doubt in my mind that staying there is an option for you), carefully use the situations that have arisen as a way of showing you are adaptable, not single minded, disapproving and unable to fit in (it's ok to disapprove about the videos). There is no harm in telling prospective employers that it wasn't the place for you, but you need to show that you can adapt to different environments, particularly this early on in your career.
In short turn the experience into a positive on your CV and get out!
From a similar experience, If you do continue at your current employment I would suggest educating the team about UX Design (If at all possible). Involve them in the creation of your concepts and finally if possible start usability testing with identified users who fit the identified personas.
Usability testing allows you to demonstrate if a user can use the the software or if they have issues with the proposed concepts. If your boss can watch recordings of the usability testing, showing all the positives and negatives of the current prototype, you will be presenting real users with real feedback that the whole team can learn from. If they don't want to listen to the users feedback...you will be unable to fulfill your role as a UX Designer and should leave.
Some push-back from clients is a common frustration for a designer. But there are several things that aren't normal about this environment:
It's not normal for a company to be run by developers, for developers. Your boss would not normally be a developer, the person making the call about your designers would normally be a project manager or "product owner" whose job is to balance business, marketing, logistical, UI and aesthetics considerations.
Every work environment sits somewhere on a scale from cooperative to combative - this sounds like it's at the extreme end of combative. It sounds like everyone is expected to fight their corner, which suits some people and not others. It also sounds like there's a cultural bias which means that for designer to flourish there, they'd need to be naturally combative, very thick skinned, and very good at "thinking like a developer" and pitching ideas to a developer.
And the "racist murder videos at top volume during work hours" thing... Yeah, that'd be a sackable offense anywhere I've worked.
Based on this, I'd say Vicki's comment has it spot on. Work on your portfolio - and don't be afraid to include rejected designs. Look for places to work that suit you better - which will be 99% of workplaces.
And before you leave, consider it a "baptism of fire" helping you develop the important designer skill of being thick-skinned and handling tough criticism professionally. Keep basing your designs on user research - 99% of workplaces will value that.
I would say, if you can stick it out until you find something better, do. A few months' somewhere and you're still there will be asked about in an interview, but won't necessarily look bad and will give you an edge over graduates with less experience. A job that only lasted a couple of months will look bad at first - though if your portfolio is good you should still get the chance to explain in an interview.
When explaining, it's generally not a good idea to badmouth your last employer, even when they're this bad. For example, even though any reasonable human could understand you walking out of the "racist murder video" office, it's so extreme it risks eclipsing your skills - you wanted to be remembered as "excellent designs based on user research lady", not "racist murder video office lady".
Stick to the positives - you want to work somewhere where user-centered design is valued and where user research is factored into decisions. You want to work in cooperative workplace with high standards of professionalism at all times. For most modern employers, that'll be exactly what they want to hear.
--,
In the short term, something that often helps with difficult clients is presenting several alternate options, even for simple jobs. This makes it easier for them to give some constructive feedback. It will also be helpful for portfolio building and for improving your skills despite the lack of quality feedback - if your boss isn't helping you push yourself to create better and better designs, compete with yourself. For each job, come up with a concept, develop it, then try to best it.
Unfortunately, you need to first accept that you have a role your boss want you to have. Then, stop the "resistance" and go with the flow if you still want to work there.
Some workplaces are like the one you described; your role might not be to do the best work ever but to simply create a concrete result of the "vision" of your boss. That might not be a place where you will perform; that might be a place where you'll make money, gain negotiation skills, and experience though. It's useless to fight against this but learning how to share your ideas and get them approved is also a very great skill to learn; you're in a place full of that kind of challenge and see this as something positive you'll gain from this experience!
If you do resist this atmosphere in the workplace, you will be put in a very bad position and might even get your colleagues against you... which might lead to sabotage, rejection, bad reputation, etc. And ultimately, you will get depressed or even burn out.
The other employees who go with the flow might have simply accepted to be mediocre and/or might simply work for the money or there's a detail you're missing about yourself and that you can improve. Simply put, you're maybe the only one working with that goal in mind and this can happen in places where that kind of mindset has been there for years or where older employees mold the new ones. It's also possible they're simply better negotiators than you and know how to not get too technical when presenting a project; lot of very smart and skilled people have hard time presenting their ideas and what's obvious to them isn't to others. Sometimes a little bit of neuro-linguistic helps a lot! There are lot of factors why your ideas are not implemented. It could even be the good old patriarchal sexism if you're a woman or because of your young age, and these are all things that are hard to change but it's not impossible to prove your value even with these obstacles.
If you really have shown numbers, stats and REAL benefits, and if your ideas were still refused than there's not much more you can do on that side. Either there's a communication issue with the dev where you work or you really are in a place where employees don't cooperate. What will make your boss change his mind is to prove him your ideas will make him earn/save more money. It's that simple.
You have at least 3 options:
1) you implement your ideas without the consent of your boss and then deal with the consequences/benefits (if it works, boss will gain trust in your judgement). I know #1 seems like a risky advice but sometimes being a rebel is necessary and that's also the source of all innovations.
2) you start looking for a new job.
3) you can see if there's a way to build a better collaboration with the dev team or the other departments; build your projects by asking more feedback before going too far, there's more chances they will be implemented. It's totally normal that your suggestions aren't always accepted 100% and it's even harder when working with a lot of colleagues doing different functions. At some point you'll figure out a formula that works well with the boss and team, and your success rate will increase.
It's possible there's little chance anything will change; it also depends on how much you like the projects you work on and how much energy you want to put in solving your issue. The ambiance at a workplace is often a reflection of the boss attitude and you know the boss is there to stay. Sometimes, the boss has simply no clues and you need to find a way to speak the same language as him or her (eg. usually money.) But communication with the other departments can always be improved. As much as you want your ideas to be implemented, the dev also have their self-interest in this. Find it and make it happen.
8 months is not such a short term and if you think of quitting, it's better to quit while your moral is good than hope for something better to happen at the workplace! In fact, some companies have a bad reputation, other employees before you went through the same thing you're going through and they obviously found new jobs where they got hired; even without knowing it, competitors often know about all this. Quitting now therefore shows self-respect and doesn't brand you as being like the people at the company you work for.
Terms of Use Create Support ticket Your support tickets Stock Market News! © vmapp.org2024 All Rights reserved.