: What is the difference between a designer and an artist? I've noticed that I often use the words "artist" and "designer" in the same context. It seems to me that every designer can be an
I've noticed that I often use the words "artist" and "designer" in the same context. It seems to me that every designer can be an artist, but not every artist is a designer.
I wasn't sure though, so I had a look at the definition of design, by Google:
a plan or drawing produced to show the look and function or workings of a building, garment, or other object before it is built or
synonyms: plan, blueprint, drawing, sketch, outline, map, plot, diagram, draft, representation, scheme, model
the art or action of conceiving of and producing a plan or drawing.
synonyms: pattern, motif, device
purpose, planning, or intention that exists or is thought to exist behind an action, fact, or material object.
synonyms: intention, aim, purpose, plan, intent, objective, object, goal, end, target
Based on that definition, a designer could be the creator of many things. So in that way, it seems every artist might be a designer.
So, are the two interchangeable? If not, what is the difference?
Edit: Please support your answer via citation or definition so that your answer might be marked correct, rather than being a matter of opinion.
As you said in the original question "It seems to me that every designer can be an artist, but not every artist is a designer." In a workplace environment Designers are considered artist but they have a more overall understanding of how an entire project is going to come together into one successful piece. Designers have an OVERALL idea oh how an entire project will come together from the concept, to the completion.
Now in a working environment, Artist work more on individual art pieces of a project, not worrying so much about the entire project. Almost all artist do have good designing skills because creating a piece of art requires designing skills if it is going to be a successful piece of art.
This is why most businesses have a designer who have artists working beside them. If the designer focuses more on how the pieces of a project are going to combine successfully, while the artist focuses more on the individual art pieces, then it makes it easier on both the designer and artist.
As it applies to Graphic Design, I will say that the difference between Art and Design or Artist and Designers, is Expression vs Communication. Expression and Communication have entirely different goals. Expression is about the Artist and their view, Design is about the audience and viewer. Expression can be abstract and intangible but Design has to clear for the most part.
I explain it in a video here:
Artist is an umbrella term, designer is a more descriptive and practical term.
As stated over and over again, an artist can be many things. Look at its use in the music industry; a singer is an artist and in many cases so is the person tweaking the buttons. The person tweaking the buttons (producer) does not physically give anything to the art, aka single, but they did something that contributed to the beauty of the art/final product in the end (with their knowledge and skills).
The distinction is entirely personal, no argument can prove an artist is an artist; and by the same token, no argument can disprove it either. Whereas many specific distinctions can qualify a person as a designer, or not.
An artist is an artist if they want to be.
Now, there are people who make things purely for financial gain, but they are not the highly successful artists. They don't really give a dime about what they're doing, and they most likely won't consider themselves an artist - or they're deluded. They are the equivalent to lip-syncing singers.
To conclude, an artist is a person who expresses themselves through creative mediums; a designer that designs because they want to, is an artist to.
When a good designer retires, I highly doubt they ever stop being creative.
Design is a process, art is a product. Design is an essential an inescapable part of creating something, art is a something.
Both of these terms have been so mangled and misappropriated, are so adaptable and adapted to so many different things, and have meant such different things in so many places and times, that they no longer have, in my opinion, any precise and fixed meaning other than how the person using the word intends it to be understood.
As a professional designer, I believe that everyone is designing all the time, there is no non-design per se, just good design and bad design and the difference between those two is simply a matter of effort and concentration and a little bit of experience and knowledge and possibly “talent” if that word can itself have any useful meaning.
As an artist, I intentionally avoid using the word Art or Artist to describe what I do (and what most other Artists do as well) – and try to use specific terms such as "photography", "painting", "illustration", "performance" or, simply "work".
Looking at the terminology form outside either field, I think the nuances of the functional terminology would based on social relationships and economics. I have some experience with the matter with graphics designers in the software industry.
I would say that one would articulate, "I need to hire a designer," but seldom or never articulate, "I need to hire an artist." Likewise, anyone can call themselves "an artist" but if you call yourself "a designer" you had better have cashed a check from someone.
In terms of skill sets, the skills of a designer usually encompass those of an artist but people defined by themselves and others as artist rarely have, or are expected to have, any skills at design. Designers in many fields combine artistic or aesthetic skills with some sort of engineering skill. Industrial design being the obvious example. In software, a user interface designer must combine artistic skill with a thorough understandings of the functional under pinnings of user interface use.
Sociologically, artist are stereotyped as egocentric, self-absorbed, flighty and undependable. They create in unpredictable flashes that cannot be scheduled. They are not "team players." Designers, by contrast, are considered disciplined professionals able to operate within schedules and with a team of other professionals with complimentary skills in order to carry out a larger goal e.g. releasing complex,functional and aesthetically pleasing software.
One can quibble endlessly about platonic ideals but when picking which word to use in what context, I think there is a fairly sharp real world distinction between "artist" and "designer".
...at least for the people who write the checks.
My short answer is that designers are designing for the audience. If the audience doesn't understand your content almost immediately, then it's a bad design. An artist makes art either for themselves or others, but they don't have to make their message immediately understood by outsiders. Design is a type of art, but it has specific goals to be understood by its audience. Art is very broad, and doesn't have to stick to that goal.
Art is the initial concept and often the end result. Design is what happens in between.
the expression or application of human creative skill and imagination, typically in a visual form such as painting or sculpture, producing works to be appreciated primarily for their beauty or emotional power.
a plan or drawing produced to show the look and function or workings of a building, garment, or other object before it is built or made.
To use Scott's very valid question about commissioned artwork. Consider The Last Judgement
It is both Design and Art. It was Art in its inception. What should it evoke emotionally? What should it be communicating and tell? Then it becomes Design --- the problem of how to execute it within finite space, finite budget, and finite methods & materials. All of those countless study sketches and drawings that Michaelangelo did. The hours and months spent planning and penciling. Then as others have said, particularly Scott and Ekloff it may become Art again. That is determined by its social and cultural significance. Why is this particular painting considered such great art? Because historians and aficionados tell us it is great art.
According to the University of Minnesota's Fine Art Department:
We promote creative expression and conceptual development through a broad range of art disciplines and practices. Initial experiences emphasizing traditional methods are supplemented at intermediate and advanced levels by experimental processes.
According to the University of Minnesota's Design Department:
Through a unique commitment to creativity and advancing technologies, the College of Design at the University of Minnesota leads, innovates and educates in the full range of design fields by researching ongoing and emerging issues, exploring new knowledge, and addressing and solving real-world problems; all while adhering to socially responsible, sustainable, and collaborative design thinking.
One person's perspective published by the AIGA, art Vs. design
Now, it is my understanding that design in the commercial sense is a very calculated and defined process; it is discussed amongst a group and implemented taking careful steps to make sure the objectives of the project are met. A designer is similar to an engineer in that respect and must not only have an eye for color and style but must adhere to very intricate functional details that will meet the objectives of the project. The word “design” lends itself to a hint that someone or something has carefully created this “thing” and much planning and thought has been executed to produce the imagery or materials used for the project.
On the other hand, art is something completely separate—any good artist should convey a message or inspire an emotion it doesn't have to adhere to any specific rules, the artist is creating his own rules. Art is something that can elicit a single thought or feeling such as simplicity or strength, love or pain and the composition simply flows from the hand of the artist. The artist is free to express themselves in any medium and color scheme, using any number of methods to convey their message. No artist ever has to explain why they did something a certain way other than that this is what they felt would best portray the feeling or emotion or message.
Many designers are artists and many artists are designers, the line between the two is complex and intriguing.
There is no difference.
Design is art, art is design.
Any good artist is designing their work. Any good designer has an art to their work.
The artist "designs" the composition of any piece they create, be it a painting, sculpture, furniture, etc. There is design even in a child's drawing. They choose where the sun goes, where the dog is, where the grass stops, etc. That's all design within artwork.
The designer uses "artistic" choices to create appealing images. Colors, line weight, position, proximity, scale, motion, are all artistic choices made by a "designer".
If any possible difference does exist, it could possibly be argued that there is a responsibility difference. But that does not convey to any of the work specifically. Those who self-classify themselves as "designers" may perhaps be more time clock punchers while creating art. And those who self-classify as an "artist" may be slightly more free to create their designs when the mood strikes them.
I see this question as being similar to asking, "Is that a dollar or a buck?", "A quid or a pound?" Same thing.... just different terminology.
Designer: a person who devises or executes designs, especially one who creates forms, structures, and patterns, as for works of art or machines.
1 a person who produces works in any of the arts that are primarily subject to aesthetic criteria.
a person who practices one of the fine arts, especially a painter or sculptor.
a person whose trade or profession requires a knowledge of design, drawing, painting, etc.: a commercial artist.
a person who works in one of the performing arts, as an actor, musician, or singer; a public performer: a mime artist; an artist of the dance.
a person whose work exhibits exceptional skill.
I've crossed out obvious unrelated definitions, but the other three are pretty much the same as the definition of "Designer"
In today's world, many may see a "designer" as a computer operator and sadly many designers may see themselves that way as well. However, design traditionally has required great craftsmanship, steady hands, a good artistic eye, etc. Design hasn't always been as simple as launching an application and them moving some objects around on a digital page. There is art in it, same as there is design in art.
I, personally, don't know any designers who would not also qualify themselves as artists. I do know several artists who would not qualify themselves as designers, but that's more a bigoted stance about money than the actual work.
Were the designers who created the wonderful music posters and album covers of the 60s and 70s not artists?
Was Paul Rand not an artist?
Saul Bass and Milton Glazer merely designers with no "art" in their work?
I think not.
Oh so many down votes.... :) Apparently a great deal of designers think they aren't artists or a great deal of artists think they aren't designers.
I've been a designer for 8 years and I worked with many designers and artists.
To summarize it quickly I would say:
Artists are concerned about the design itself, they want to make
something beautiful in their own way.
Designers want to solve problems first, then to make it pretty
according to the target and client.
Artist – a person who produces works in any of the arts that are primarily subject to aesthetic criteria.
Designer – a person who devises or executes designs, especially one who creates forms, structures, and patterns, as for works of art or machines.
Those don’t put any clear difference in the meaning. So we will have to create one ourselves for now:
Designer – we will view designers as trained people with vast knowledge in rules of the design process, how to use different elements to ones benefit, meaning of colors etc.
Artist - artists will be those guys out there, who probably are self-taught, they have a basic understanding of the rules out there and saw their use in multiple occasions, but in their work they tend to go their own ways.
Good Artists Inspires,Good Designer Motivates
Artists is Talanted,Designer is Skiled
many designers are artists in their spare time
designers are uniquely skilled at taking something from rough concept to
Designer is a Planner,Artist is a Creator
It's doubtful that there will be one 'correct' answer to this question. But that's what makes it fun.
A bit of history regarding design--at least 'graphic design' given that we're on the GD web site. In the early era of the industry, it was actually called 'commercial art'.
Given that, one argument for discerning the difference between the two:
graphic design, aka commercial art: art that must communicate a defined message to a defined audience dictated by the customer.
art: art that may communicate any message the artist desires (intentionally or otherwise) to any viewer (even if just the artist themself) the artist desires.
Art has no tangible purpose, it is the most purely intangible thing in existence and it exists simply to be.
Design has a tangible purpose.
Art is typically something that an artist designates as art, or society has deemed culturally important. It’s often a physical work (or just an idea) that had a certain aesthetic or intellectual intent. It’s purpose can vary, from being an outlet of personal expression, to excite the eyes, to set a mood/emotion, to provide commentary, etc.
Design is typically meant to give order to an idea or goal, to address problems, and solve them. Designers have to deal with practical utility (something that serves a purpose). What sets designers apart is that they must consider function and usefulness in addition to artistic qualities. However, some designers may have no interest or skill in art and deal strictly with researching or conceptualizing ways to manage an issue through design.
They can overlap heavily.
More confusingly, Applied arts deals with the use of art for a specific purpose.Industrial design, graphic design, fashion design, interior design and the decorative arts can be considered applied arts as well as design practices.
Something like architecture involves a sense of visual art and necessity for careful design.
Commercial illustrator artists create art with design purpose for a business (like a cover of a magazine).
Some designers can make work that does the job for design, but also is a work of art.
I’m sure a handful of objects in history museums were both design and art. A pot was meant to hold water/food/plants (design), while the shape or visuals also provided snapshot of the culture (art).
One difference is practicality.
Art does not need to be practical whereas design does. A chair that will be used needs to be designed for the proper purpose (to sit on it). And a chair can be art because it is designated (like a readymade). A person could also make a chair made of sharp spikes and it could be art, but not really the right design for sitting.
In reference to the comment below, design can have no final practical outcome (such as a wallpaper designer). However, a wallpaper designer still has to consider practicality within a highly decorative medium. They probably have intent to comply within certain parameters: such as how the form or pattern may repeat and seamlessness of each strip, what scale make sense for a wall to be visible in a room, the appropriate subject matter (or abstraction) that is suitable in a household or business. They may also think of what is practical from a business perspective (Does this design have enough appeal to be profitable?). Wallpaper isn't usually considered "fine" art, but the wallpaper designer may feel that the design requires forms of art, whether subtle, simplistic, or bold to contrast with the interior space.
To sum up, artists aren't confined by practical restrictions (although sometimes they can be self-imposed). Designers may be required to create under certain guidelines that may or may not have artistic components.
The most concise way I can put it... Good design enhances our lives by making things beautiful and functional while good art makes us question our lives, culture, habits, etc. In my opinion, a beautiful painting that doesn't raise any questions (a nice realist portrait let's say) would fall into the craft category.
To me, design has always been about the structure of things. It necessarily has a functional component. With graphic design specifically, I view it as the organization and presentation of information - visual communication.
So, an illustration would be art, but placing that illustration in a newspaper layout and picking the font to go with it is design. Concept art may set a creative direction for a house or a car, but the architects and designers adapt and restructure the artistic vision to work functionally.
Art can be created for a purpose beyond pure aesthetics and would thus be designed to communicate something or fulfill a role. A website can be designed to strictly display information in the most spartan way possible, but it can be augmented with styles and colors that would make it look nicer. Thus, art can be designed well and design can look great.
So I guess I see the difference between art and design as more of a spectrum between form and function. "Pure design" tends to be minimalistic and functional; "pure art" tends to be more about displaying beauty.